Your code turns ads off for everyone who uses it, for a week. You keep half of anything they spend after that — and you get a number worth screenshotting: how many players you actually sent.
Anyone who opens stackzilla.net/@YOURCODE plays ad-free
for 7 days. No sign-up, no email, no card — it works the moment the
page loads. That's the part worth saying on stream.
Players sent, and how many of them actually finished a match. That second number is the one we pay milestone bonuses on, because it's the one that can't be faked with a click farm.
Removing ads is pay-what-you-want from €0.99. Whatever your players choose to pay, half of it is yours. Be warned: this is a small number. See below — we'd rather tell you than have you find out.
Say you send 10,000 viewers. Perhaps 500 actually play, and at a generous 1–2% conversion that's five to ten purchases at a median of about €2. Your half is €5 to €10. That is the honest expected number and we are not going to dress it up.
So the revenue share is not really the offer. The offer is a gift your audience can use in one click, a page of your own, and milestone bonuses paid on players who genuinely played: €50 at 500, and we'll talk properly beyond that. If you're bigger than that, email us and we'll just sponsor the video instead.
Why not a flat bounty per sale? Because the game starts at €0.99, and any fixed bounty above that would let anyone buy it with their own code at a profit, forever. A percentage can't be gamed that way. Payouts are made by hand for now — we'll ask for your details when there's something to send.
Codes are handed out by hand, not by form — mail hello@stackzilla.net with where you post and we'll set one up. Bring an audience of any size; we're more interested in whether your people would enjoy a two-minute knockout match than in your subscriber count.